Saturday 25 February 2012

I wasn't expecting this result at all. Chaotic evil? But am I not a True Neutral person? D:

I Am A: Chaotic Evil Human Ranger (3rd Level)

Ability Scores:
Strength-12
Dexterity-15
Constitution-14
Intelligence-17
Wisdom-18
Charisma-14

Alignment:
Chaotic Evil A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXXXXXXXX (14)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXXX (10)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)

Class:
Barbarian - XX (2)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-13)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- (-2)

3 comments:

  1. This is going to take a while. So long!!!

    ReplyDelete
  2. Neutral Good Human Ranger/Cleric :)(1st/1st Level)

    Ability Scores:
    Strength- 12
    Dexterity- 10
    Constitution- 13
    Intelligence- 15
    Wisdom- 16
    Charisma- 15

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    ReplyDelete
    Replies
    1. Detailed Results:

      Alignment:
      Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
      Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
      Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
      Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
      True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
      Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
      Lawful Evil ----- XXXXXXXXXXX (11)
      Neutral Evil ---- XXXXXXXXXXX (11)
      Chaotic Evil ---- XXXXXXXX (8)

      Law & Chaos:
      Law ----- XXXXXXXXXX (10)
      Neutral - XXXXXXXXXX (10)
      Chaos --- XXXXXXX (7)

      Good & Evil:
      Good ---- XXXXXXXXXXXXXXXX (16)
      Neutral - XXXXXXXXX (9)
      Evil ---- X (1)

      Race:
      Human ---- XXXXXXXXXXXXXX (14)
      Dwarf ---- XXXXXX (6)
      Elf ------ XXXXXXXXXXXX (12)
      Gnome ---- XXXXXXXXXX (10)
      Halfling - XXXXXXXXXXXX (12)
      Half-Elf - XXXXXXXXXX (10)
      Half-Orc - XX (2)

      Class:
      Barbarian - (-4)
      Bard ------ XX (2)
      Cleric ---- XXXX (4)
      Druid ----- XX (2)
      Fighter --- (-4)
      Monk ------ (-21)
      Paladin --- (-17)
      Ranger ---- XXXX (4)
      Rogue ----- (-8)
      Sorcerer -- (0)
      Wizard ---- (0)

      Delete